I've always adored games, they were the place I discovered CS and are still the place I retreat to. I wanted to find out how they work. Here's a chronological dev-log of my efforts.
I pretty much wanted to emulate that scene from hackers where they
show the search of the .garbage files within the Gibson, so I created a shit-ton of columns and thought this was pretty
blackhat. Turns out lighting and mesh composition have an effect on performance...
¯\_(ツ)_/¯
It took me forever to figure out moving those columns around the camera alongside rotation, and to be honest I never figured out a better way than 'syncing' at the end of every action. I wanted to get this pixel-perfect so that it would loop smoothly, which I failed in. I was still super proud of getting this far though.
I somehow won a fb hackathon in London - the prize of which was an Oculus Quest, so this was my attempt at progressing on gibson and adding VR-compatibility, so I could send a nauseating demo to my team to f*ck with them ❤
There was quite a time lapse between square and gr1d, as I hit a road block with loading in and out geometries, understanding how you could do that without it looking janky. I also moved to Sweden. Both the result of this and my move were happy, accidental outcomes.
I took this concept a little further and made it semi-functional. Still trying to figure out timing loops but I think Three.JS probably isn't the place for that anyway. I had fun with this, and it's working alright.